callback

winapi.pD3DCompile

function winapi.pD3DCompile (

function (
pSrcData [in] void*
SrcDataSize [in] unsigned long long
pFileName [in] PSTR
pDefines [in] D3D_SHADER_MACRO*
pInclude [in] ID3DInclude
pEntrypoint [in] PSTR
pTarget [in] PSTR
Flags1 [in] unsigned int
Flags2 [in] unsigned int
ppCode [out] ID3DBlob*
ppErrorMsgs [out] ID3DBlob*
) → HRESULT

) → winapi.pD3DCompile (void*)